Working Through a Pipeline

Referencing model with a character model.

Referencing model with a character model.

Applying texture to the barrel model in Substance Painter.

Applying texture to the barrel model in Substance Painter.

Screen garbed from the Unreal Engine program

Screen garbed from the Unreal Engine program

After weeks of learning the process from modeling high res and in game models to working with both Substance Painter and Zbrush finally using the Unreal engine to show physically based rendering. Applying all that work into a final single prop. For me it was a Barrel.