Blade Runner 2049 Binoculars | WIP

Blade Runner 2049 Binoculars | WIP

Week 3 | It's Texture Time! Wanted to give more full round views from IRay. Going for the more used roughed up edges and heavy dust build up in all the crevasses.

Week 3 | It's Texture Time! Wanted to give more full round views from IRay. Going for the more used roughed up edges and heavy dust build up in all the crevasses.

Week 2 | Not much Visually change here unless you inspect the model. A lot of elements were built individually compared to bulk. Also game res baked with high res information.

Week 2 | Not much Visually change here unless you inspect the model. A lot of elements were built individually compared to bulk. Also game res baked with high res information.

Week 1 | High Res model rendered in Substance Painter I-Ray Render.

Week 1 | High Res model rendered in Substance Painter I-Ray Render.

After going through 5 ideas for my project finally ended up with the Blade Runner Binoculars.

After going through 5 ideas for my project finally ended up with the Blade Runner Binoculars.

Join me for my last month here at FullSail University as I build the binoculars from the Blade Runner 2049 movie. Using both film reference and the One Day Build by Adam Savage on YouTube I hope to create my own unique and visually appealing model from start to finish. Pushing myself in a proper workflow techniques of hard surface modeling. With an end result that I hope is realistic and could be used as Game Ready.