Final Project with Multiple Views can be found here.
Week 4 - Lights, Decals, and Effects Oh My!
The final week is where most of the learning and video watching was spent to make effects look right and having to make light rays from a cone even if i really wanted the atmospheric fog effect instead. Wanted to keep the mood darker allowing me to have stronger contrast throughout the level,and not be a bright lit area with limited visual interest. Unreal is a powerful tool indeed.
Week 3 - Need to See the Light!
Needing to apply lights into the interior of this rather cramped area was difficult before realizing what needed to be done to optimize my radius' of all my directional lights. At least its not a shinny mess anymore! The third week was not something that the material was all new and unfamiliar from the hallway assignment
Week 2 - The Shinning... Literally
Substance Designer for me has probably been my bane since starting my journey through Full Sail. Substance painter any time anywhere I could spend hours there working on something, but put me in Designer and make materials my head goes sideways like a confused puppy even after all those "tutorial" videos. Anything learned besides not realizing how glossy everything was made at this point and that the wood wall trim like this reminds people of The Stanley Hotel.
Week 1 - The Basic
Was tasked to create another hallway from a selection of reference images to be the overall look of the project as well as needing to use a pre-determined floor plan. I choose the lovely capital I shape. Which if i think about it now causes some rather difficult and similar camera angles. Here we needed to use the Unreal Engine man for scale and proportion. After all the goal is to make this believable and realistic. Nothing new learned this week besides placing elements differently, and familiarizing myself with the engine again.